Diablo Immortal's core gameplay is basically the same it was in the earlier three Diablo games. Because Diablo is a game that can be played on mobile devices in the first place, actions seem a little less precise, character building seems to be less precise Diablo 4 Items, and it's clear that the game provides plenty of room to make up for the lack of touch controls. This isn't a huge problem however, because the difficulty will increase over time.
Like the Diablo style In typical Diablo fashion, you'll also gather loot while playing that's a lot of loot. Just about every enemy you fight will drop some kind of magic weapon or piece of armor that you can changing gears in order to strengthen your character in the process. Anything you don't want, you can salvage it, which is another of Diablo Immortal's best features. Instead of selling off equipment that isn't needed, you can scrap it for parts, and make use of those parts to power your equipment that you would like to keep. This will give you a constant sense of progression, and also lets you develop future character strategies that will be based on certain high-performance devices.
There's not much to complain about the gameplay, which is instantaneous in Diablo Immortal. Combating demonic hordes feels satisfying. There's a lot of choice in the character classes, abilities, and possible builds; there's plenty of intriguing loot to discover. From a structural standpoint, however, it's not without flaws.
Diablo Immortal doesn't cost anything to play, but in the initial few hours, I began wish it had. I would have much rather pay a single, fixed cost to play in my own way and not be continually bombarded by (surprisingly costly) microtransactions every time I played. Diablo Immortal is by no means as bad as free-to-play games can be buy Diablo IV Items, but every single F2P feature is designed to derail the game rather than enhance it.